Use when writing or reviewing asynchronous C++ networking code with Boost.Asio or standalone Asio — TCP/UDP servers and clients, SSL/TLS, timers, strands, io_context, co_spawn, awaitable, async_read/async_write, asio::spawn, yield_context, or pre-C++20 completion-handler callbacks.
by alirezarezvani · updated 26d ago · imported from GitHub
Write async C++ networking code that compiles on the user's Boost, not the newest one. Asio's API changed shape three times (classic io_service → io_context → C++20 coroutines) and most Asio code on the internet is from the first era, so pick the style from the toolchain first, then follow that style's reference file.
Use this skill whenever async C++ networking code is being written or reviewed — and especially when the target toolchain is old, where coroutine examples simply will not compile. The three worked implementations it references are CI-verified from Boost 1.62 (2016) through 1.90.
Step 1: pick the style (do this before writing code)
Determine the Boost (or Asio) version and the C++ standard actually in use — find_package(Boost) output, dpkg -l libboost-dev, brew info boost, CMAKE_CXX_STANDARD, or ask. Do not assume the newest.
io_context, make_strand, bind_executor, steady_timer, signal_set, async_read/async_write/async_read_until, buffers and resolver are library features — identical in the coroutine and callback styles. Only the suspension mechanism differs.
Step 2: version floors (verified by compiling, not from docs)
Reach for one of these and the build breaks on older distros:
Feature
Floor
experimental/awaitable_operators.hpp (the || / && operators)
Boost ≥ 1.74 — the floor for the callback style; below it, use legacy io_context::strand
io_context, make_strand, expires_after
Boost ≥ 1.66 — below it, classic io_service
Distro floors that bite: Debian bookworm ships Boost 1.74 (no awaitable_operators.hpp — #include fails outright), Ubuntu 20.04 ships 1.71 (no any_io_executor), Debian 9 ships 1.62.
Language, not library: the chrono literals 250ms / 30s are C++14. For a true C++11 build write std::chrono::milliseconds(250).
Step 3: the rules that are actually easy to get wrong
A strand does not serialize writes. A strand serializes handler execution, not whole composed operations. Two async_writes in flight on the same strand still interleave bytes on the wire. Full-duplex (a read loop plus concurrent pushes/replies) needs a per-connection strand and an outbound queue with an in-flight flag, so at most one async_write exists at a time. This is the single most common wrong answer about Asio.
Buffers do not own memory.asio::buffer() is a view. Storage must outlive the operation: coroutine locals are fine across co_await in the same frame; in callback style the same data must become a member, not a local.
Connections must outlive their handlers.enable_shared_from_this, and capture self in everyco_spawn / handler — read loop, write loop, and each timer.
Frame with composed reads.async_read (fills the buffer exactly) for a length prefix and then the body; never async_read_some, which returns short.
Wrap as_tuple. Always as_tuple(use_awaitable). Bare as_tuple resolves against the operation's default token and compiles in some contexts, fails in others.
async_accept(make_strand(...)) changes two things: it forces an explicit completion token back on the call, and the accepted socket is basic_stream_socket<tcp, strand<...>>, not tcp::socket. Take it by value or with auto — binding it to tcp::socket& will not compile.
Re-arming a timer resolves the pending wait with operation_aborted. In an idle-timeout loop that is the signal to keep waiting, not an error.
GCC needs -fcoroutines for the C++20 style, and header-only Boost needs BOOST_ERROR_CODE_HEADER_ONLY defined in exactly one place (CMake).
Anti-Patterns
Mistake
Fix
Buffer dangling (local goes out of scope during async op)
Ensure buffer lifetime ≥ operation lifetime; coroutine locals or members, not callback locals
Forgetting io.run()
No handlers dispatch without run() / run_one()
Concurrent socket access without strand
Wrap in strand<> or serialize via one coroutine chain
Assuming a strand prevents interleaved writes
Add a write queue — see Step 3
Using use_awaitable where deferred suffices
Omit the token (default is deferred) unless using || / &&
Ignoring short reads/writes
Use composed async_read / async_write / async_read_until, not async_read_some
Not setting reuse_address on the acceptor
Set before bind/listen or restarts hit "address in use"
SSL operations without a strand
Allssl::stream ops need strand synchronization
Blocking inside a handler
Never block in a completion handler
Accepting a socket with the wrong executor type
See async_accept(make_strand(...)) in Step 3
Requiring the Boost::system component
Header-only since 1.74: Boost::headers + BOOST_ERROR_CODE_HEADER_ONLY. Only classic (pre-1.66) needs the link
Writing coroutine code for a Boost that predates it
Do Step 1 first
Boost.Asio vs standalone Asio
Same author, same API — namespace and includes differ.
Aspect
Boost.Asio
Standalone Asio
Namespace / include
boost::asio / <boost/asio.hpp>
asio / <asio.hpp>
Error code
boost::system::error_code
asio::error_code (or std::error_code)
Install (brew)
brew install boost
brew install asio
CMake
Boost::headers
manual include path
Version (2025)
1.87–1.90 (with Boost)
1.30–1.36 (independent)
Macro prefix
BOOST_ASIO_
ASIO_
Support both with a shim, then use net:: throughout:
#ifdef USE_STANDALONE_ASIO
#include <asio.hpp>
namespace net = asio;
using error_code = asio::error_code;
#else
#include <boost/asio.hpp>
namespace net = boost::asio;
using error_code = boost::system::error_code;
#endif
namespace ssl = net::ssl;
using tcp = net::ip::tcp;
Before you call it done
Check the code you just wrote against this list:
Style matches the target Boost version and C++ standard (Step 1), and every API used clears its floor (Step 2).
Every buffer passed to an async op outlives that op — no callback locals, no dangling string_view.
At most one async_write per socket in flight, enforced by a queue + flag, if anything writes concurrently with reading.
Every async chain on a shared object runs on the same strand; self captured in every handler and co_spawn.
Framing / delimited reads use composed async_read / async_read_until.
Errors are handled, not swallowed: as_tuple(use_awaitable) destructured, or the callback's ec checked, on every op.
operation_aborted distinguished from real errors wherever a timer is re-armed or an op is cancelled.
Acceptor sets reuse_address; shutdown path closes the acceptor and drains sessions.
CMake has the standard, -fcoroutines for GCC (C++20 only), BOOST_ERROR_CODE_HEADER_ONLY in one place, and Boost::coroutine only if using stackful spawn.
It compiles. Build it — most of the mistakes above are compile-time, and the version floors are only real once tested.
Worked examples
Three CI-verified implementations of the same full-duplex framed-protocol server, one per style — copy from the one matching Step 1. All three live in the upstream repository and are built by CI on every push.
engineering/docker-development — the old-Boost verification lanes this skill's floors come from are containerised builds (Debian 9 / bookworm, Fedora).
engineering/chaos-engineering — for exercising the failure paths this skill tells you to handle: half-open sockets, idle timeouts, partial frames.
engineering-team/playwright-pro — the client-side counterpart when the server built here is driven from browser-based integration tests.
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